Werewolf Killing: Please Start Your Performance Chapter 675: Don’t think of things too simply


[Player No. 1 please speak]

"I don't believe that player No. 3 is a witch. In my opinion, he should be a wolf who wants to taint player No. 4 before leaving."

"I have to admit that Player No. 3 is really good at calculating. He danced like a witch and said that he didn't die after taking Knife and Poison 4 last night. This has two advantages."

"One is to force the double-medicine witch to jump out. As long as the witch wants to capture player No. 4, she must jump out and report the information. The key is that if the witch jumps, good people may not believe it, and 80% of the time the witch will still hang up the ticket. On 4."

"The second one is to mislead the good guys. Based on the logic that 4 is a wolf, 2 is a good guy and I am a strong jumper, so that you can go to the wolf team."

Player No. 1 must not want to believe that Player No. 3 is a witch.

If the 3 on his board is a witch, the 4 must be the Wolf Concubine of Eclipse Time. Player No. 2 on the police board follows the trend and fights 4. Based on this behavior analysis, it is unlikely that 2 and 4 are wolf teammates who met each other.

To say that 2 and 4 wolves trample on wolves is a bit far-fetched.

Because 2 follows the trend and hits player 4, not directly hits player 4, and this is the problem.

Generally speaking, wolves directly step on wolf teammates, which can create obvious opposition. It is rare for wolves to step on wolves indirectly, especially on the first day, and it is even less likely to happen.

So, player No. 1 does not want the 3rd player to be a witch. Once the 3rd player is a witch, he will have to play 2 and 4 wolves. But can good people believe the logic of 2 and 4 wolves?

Obviously he can't recognize it, so he must say that player No. 3 is a wolf, player No. 4 is a good guy, and player No. 2 is a wolf. This is logical and common sense.

"Don't hide the witch I placed after the conversation. Just jump out and see it from a direct perspective. In your eyes, player No. 3 must be a wolf, right? He can't be a good person who wears clothes to block knives. ."

"Because a good person wears clothes to block knives and will not report false information, nor will he mislead the good person's sight, nor will he lead the way to reveal player No. 4, he can only be a wolf."

"In this case, there are only three wolves on the field, 2 is still killing, 6 is jumping, and there is only one wolf in the outside position. I will check player No. 5 at night. If 5 is killing, this wolf trap We’ve found them all.”

"If 5 is gold water, the last wolf will most likely be player 12. Police 12 is on the side of player 6. Although 9 and 11 are fighting each other, they are all on my side and cannot be dealt at the moment. ."

"Player No. 10 under the police got the bandit ticket. He has gangster face, but compared to 5 and 12, his turn will be farther back."

"Anyway, the wolf pit is already very crowded. As long as you witch can come out and get a proper perspective, once we take out player 2, it will be equivalent to killing two wolves on the first day. The good guys are already in sight of victory."

Player No. 1 especially hopes that the witch can jump out. What is there to be afraid of? Not to mention that there are guards who can guard him. Even if there are no guards, when the good guys are leading in the round, as long as he can come out and look at the angle, tell The good player No. 3 is a wolf, so No. 4 does not need to take the resistance push.

The most important thing is that the real witch jumped out, and the logic of player No. 3 was completely defeated, and No. 3 was helping No. 6 to incite votes, so the two wolves of No. 3 and No. 6 had no chance to escape.

This is why Player No. 1 keeps talking to the witch, but he, like Player No. 4, thinks of the problem too simply.

If player No. 3 is a wolf, does it prove that player No. 4 must be a good person?

Player No. 3 is a wolf. He sets the rhythm for player No. 6. Does this mean that players No. 3 and 6 are both wolves?

Is it possible that 3 is giving 4 an identity? It's entirely possible.

The 3-jumping witch is trying to get player 4 to take over. He may be playing with the witch's mentality, betting that the witch will jump out to get 4. In this way, 4's identity is taken away.

At that time, who would have thought that player No. 4 is a wolf? After all, judging from his behavior, 3 and 4 are definitely not meeting each other.

Similarly, when 3 gangs up to instigate player No. 6, could it be because of the identity of No. 6, making people mistakenly think that No. 3 and No. 6 are on the same side?

Theoretically, these may all exist, and it is not even ruled out that this is the trick used by Player 3 to deceive good people.

As a prophet, 1 did not consider these at all and said with great certainty that player No. 4 must be a good person. In Gu Feng's view, this was too early to say.

The prophet’s logic and speech must be rigorous. 4. Being a good person is only a high probability, not a certain thing.

Werewolves can pull off any tricks. If a good person doesn't have enough logic, he will definitely be led into trouble.

"The wolf pit I'm ordering now is 2, 3, 5, 6. The fault tolerance rate is for player No. 12. If I flip the cards, you can just treat 5 as a kill."

"But there is one thing. If, I mean if 3 is really a witch, then choose 5 and put 4 into the wolf pit. 2 and 3 are two wolves, and 2 is a policeman who fights wolf teammates as identities."

"Although this possibility exists, I really don't want to go this direction. After all, the possibility is too low. As a prophet, I must correct my logic and analyze high-probability events."

"Okay, sir, that's all I'll talk about. Stand by me. I believe I'm a prophet. I'll put the ticket on player No. 2 today. At night, the witch will poison player No. 6. I'll test 5 Player No., that’s it, it’s over.”

[Player No. 12 please speak]

"Player No. 1, I think there is a problem with your police officer's statement, but the problem exposed by the police officer is even bigger."

"Player No. 4 can clearly see his trump card. It is normal for him to say that 3 must be his own sword wolf, but why do you think that 3 must be his own sword wolf?"

"Don't you think 3 has a witch side? Police officer, didn't you say he might be a good person?"

"Taking a step back, even if 3 is a wolf, does it prove that player 4 is a good person? Have you ever thought about 3 and 4 wolves stepping on wolves? Two people, 2 and 3, guess 4 as their identity?"

"Player No. 3 is a self-saber wolf, do you think he can think of his identity as Witch Dirty 4, and the real witch will come out to see it from the perspective? He should be able to think of it, right?"

"And once the witch does this, won't player No. 4 be mistaken for a good guy? You have never thought about this possibility. You are a prophet. How can you think so much? Less?"

Player No. 12 doesn’t want to side with 1, even more so after listening to 1’s second round speech.

Leaving aside the question of whether player 3 is a witch, how can a prophet tell that player 3 is not a witch and that player 4 must be a good person?

Thinking a little more, I can also imagine that 3 may have identified 4, not to mention that 4’s speech was not very good. It was entirely because 2 police followed suit and beat player 4 that 1 recognized 4. .

Putting aside this point and just listening to 4’s speech, does 1 dare to say that 4 must be a good person?

On the surface, it seems that players 2, 3 and 4 do not meet, but the logic of the three wolves of 2, 3, and 4 cannot be ruled out. Therefore, the logic of 1 is obviously flawed. Even if 3 is not a witch, 4 cannot fully recognize it. .

"Player No. 1, you keep talking to the witch, asking the witch to jump out to face the perspective. The problem is that there is a witch jumping in the back position. Will we good people believe it?"

"To put it bluntly, what if this witch is your wolf jumping? You can prove your identity by saying it on Christmas Eve. If you think too much, the wolf can kill you with nothing."

"And what player No. 2 said makes sense. You are a witch, forcefully protect player No. 4, push the second player out of the game, and then use the Prophet's Knife at night."

"When you wake up the next day, the Four Wolves will be there. The only good guys are the Ordering Prince and the guards. If you try to figure out your identity a little bit and line up a row of traps, I don't think they can hide it."

"It's even possible that you jump over the guards and force them out."

"Should we, the good guys, be on guard against this situation? Do we dare to believe that the witch is still there before we are both killed?"

"You have to know that from the perspective of a good person, 3 is killed by a knife. He is most likely a good person. But if a person who has not been knifed jumps out and says that he is a witch, why should the good people believe him?"

There was nothing wrong with what Player No. 12 said. He talked about some of the situations that Gu Feng had thought of.

For example, 2, 3, and 4 may be three wolves, and two wolves, 2 and 3, step on their teammates as their identities.

For another example, player No. 3 is ostensibly trying to back up player No. 4, but in reality he is betting that the witch will jump out to get player No. 4.

There are also good people who are worried that the Wolves will fight fiercely, so they directly jump to the Witch to force a 4 out of 2, kill the Prophet at night, then 1 self-destructs, and then rush to the guard to kill the witch.

All of the above are possible, but Player No. 1 has not talked about any of them. To be honest, if he is a prophet, it would really be a stretch.

As if in a daze, I always thought that player No. 4 was a good person. I didn’t think about the risk of player No. 4 to identify myself for No. 4. I didn’t think about the possibility of the three wolves 2, 3, and 4, so I decided not to meet 2 and 4. , this logical level is indeed a bit low.

To be fair, if he hadn't known that player No. 3 was a wolf, he really wouldn't have wanted to take sides.

Although he said he was standing on the side 6 this round, it was not to confuse the werewolves so that they could not find out that he was a witch.

If he can jump out openly, Gu Feng still prefers to stand on side 1. After all, the possibility of the three wolves of 2, 3, and 4 is very low, but no matter how small the deal is, he will not even talk about it. This is 1 question.

"I have said all this, just to tell the good people, no matter whether 3 is a real witch or not, since 4 has shot a civilian, let's fight him out today."

"Even if something goes wrong, one person will be exchanged for one wolf. Good people will definitely not lose. If the witch prescribes poison at night and causes two deaths, don't we know that 3 is the wolf?"

"But before I see the double death, to be on the safe side, I still believe that 3 is a witch, 4 is the Wolf Concubine of Eclipse Time, and 2 is a good person. I want to stand by player No. 6, and there is no need for No. 7 to blame him for being a fake gold water. ."

"The wolf pit is 1, 4, 9, 11, and the fault tolerance rate is player No. 8."

"If I see Double Death tomorrow, I will show off to player No. 1 and all the good people in the room. I will take a photo of my identity. If you can recognize me, just push me. If you don't, just push me. I have nothing to say. Say."

"But today, even if there is a witch in the back position, I hope the good guys can put their tickets on 4, just in case the Wolves really force the witch to protect the loss."

"Well, sir, that's all I want to talk about. I got 4, passed."

[Player No. 11 please speak]

"No, is that what you, player No. 6, are talking about? 9 and 11 are two wolves, seriously?"

"When the police came, I said that player No. 9 might be a wolf. When No. 9 spoke, he hit me again and said that I was a wolf. The two of us have already fought each other. Even if we are a wolf, we can only fight once, right?"

"You can figure out 9 or 11 pairs of wolves, and then say that we are stepping on each other for status, cows, cows, and we don't care about anything just to make the wolf pit, right?"

"According to your theory, is it possible that 4 and 5 were wolves stepping on wolves? Is it possible that 5 and 8 were wolves stepping on wolves? It's all possible."

"Then why didn't I listen to you that they were wolves stepping on wolves, but they hit us at 9 and 11? It's like wolves stepping on wolves. Why, are we easy to bully?"

Player No. 11 was very speechless. Not to mention who was the prophet among No. 1 and No. 6, he and Player No. 9 got into a fight with each other and pushed each other into the wolf pit.

As a result, the person standing next to player No. 6 actually clicked on the 9 and 11 double wolves, which was a big mistake.

He admitted that from the perspective of good guys in the outside position, it is possible for them to become two wolves at 9 and 11, but what are the chances?

If they 9 and 11 can act like a wolf stepping on a wolf as their identity, then why can't 4 and 5? Why can't 5 and 8? It's possible.

The question is, if this is the case, how can we recognize good people based on the relationship between the two countries?

So, the person who has two wolves in 9 and 11 is very funny. He and player No. 9 will definitely not become two wolves. He cannot guarantee whether No. 9 is a wolf, but he must be a good person.

Whoever clicks on 9 or 11 wolves, in the eyes of player No. 11, he is a wolf. Even if he is not a wolf, he is still a stupid fool.

“Player No. 3 was the first to put us in the wolf pit at the same time with numbers 9 and 11, but he also added player No. 8 and said that 1, 4, 8, 9, and 11 would go into four. It was useless. Die."

"But when it comes to player No. 2, it directly becomes 9 or 11 wolf stepping on wolf as the status, 8 becomes the fault tolerance rate, just speaking as 2, I don't believe he can afford the good guy card."

"I still want to side with player 1. If player 1 is really a witch, I can only say that police officers 2 and 4 are stepping on each other's identities. Doesn't 2 like to stalk wolves and stalk wolves? Now I do the same."

"If 3 is not a witch, then he is a self-inflicted wolf. He pretended to be a witch and said that 4 was not poisoned to death. He just wanted to deceive good people into pushing 4. At the same time, he could also force 4 to hand over his identity or force him to use double medicine. The witch jumped out."

"As for the 3 and 4 double wolves that player No. 12 has played, and 3 is giving 4 an identity, I think it's a bit ridiculous. I have to admit that this is a possibility, but I don't think player No. 3 can think of it. That step."

"You know, he has been beating up player No. 4 since he was in the police, and he is hostile to No. 4. When he said his last words, he obviously wanted to kill No. 4, saying that No. 3 and No. 4 were both I don’t believe in wolves as identity.”

"If the witch is afraid of being knifed, so she refuses to jump out and look at her from the front, then won't player No. 4 be completely indifferent?"

Player No. 11 does not think that 3 and 4 can be two wolves. He prefers to believe that 3 is a self-saber wolf. He wants to resist pushing player 4, or he wants to use this method to force the witch out.

Either player No. 3 is a real witch and poisoned No. 4 last night but did not kill her. No. 4 is the Eclipse Wolf Princess who used her skills on herself on the first night. Police No. 2 followed player No. 4 in Fenghammer just to step on his teammates and gain identity.

He even predicts that 1 may be a prophet who has killed him, so he can help 4 to establish his identity by playing 4, which can explain why 2 and 4 can become two wolves.

"Finally, click on the wolf pit. 2, 4, 6, and 12 have a high probability of being the four wolves. The fault tolerance rate is for player No. 7, provided that the hole card 3 is a witch."

"If 3 is a self-made wolf, the wolf pit is 2, 3, 6, 12, and the fault tolerance rate is still player 9."

"Why would I let go of player No. 7 who received 6 gold water? There are two reasons."

"First of all, 7's own speech is not like a wolf. At least I think he has a good reputation, so I don't want to point him into the wolf pit for the time being."

"Secondly, if player No. 3 is a wolf, it is impossible to talk about the format they discussed last night. I estimate that the wolf in the third game will throw gold water to the wolf, and do the double gold water wolverine routine, just to increase the good people's resistance to gold water. Question."

"In this case, they can seize the opportunity to resist the push for gold."

"Based on these two reasons, I don't think 6 and 7 can be a pair of wolves. Player No. 7 is most likely a good person to be canvassed. If 1 is worried about 7, you can check him out at night."

"Who will be played today? I think it is best to play player No. 2, after all, 2 is a wolf, but if no one jumps to the witch in the back position, playing player No. 4 is fine."

"Anyway, no matter whether 3 is played by the witch or not, we can still win in this round. And as long as the guards and the sequencing prince are not killed one by one, then our chances of winning are very high."

Player No. 11 pointed out two wolf pits, namely the case where 3 was made into a witch and the case where 3 was a self-sword wolf.

But in fact, these two wolf pits are highly overlapped, which is the difference between 3 and 4 who is the wolf.

But judging from 11’s speech, he probably doesn’t know 2 or 4.

If he were a wolf charging, he would definitely be crazy about the rhythm and want good people to play player 2, instead of saying in an indifferent tone that it is best to play 2, but playing 4 is also fine.

For him to talk like this shows that 11 should not meet 2 or 4. He is a good independent person.

[Player No. 10 please speak]

"Let me first talk about why I voted for player No. 6 for the police badge. There are two main reasons."

"First of all, I particularly liked the conversation that Police Officer 6 had with me. He said that even if I got the wrong ticket, he would not send me into the wolf pit. This mentality made me very comfortable."

"On the other hand, player No. 1 just talked to me and asked me to vote for him, and there was nothing else. Then my heart is naturally biased towards 6."

“But bias is bias, and I still stand by logic. Player No. 1’s police badge flow makes me think he is crazy.”

"In fact, regarding the problems with the 1 police badge flow, the police on 12 talked very clearly. To sum up, the logic of 1 plate and the reserved police badge flow do not match at all."

"He said that 6 and 7 may be two wolves, but he was unwilling to slap the police badge on 7. He insisted on watching 7's side. What's good about his side? If he stood on the side If it’s 6, can you play 6 or 7 pairs of wolves?”

"Definitely not. As a good person, he accepted the gold water, and you asked him to betray you on the first day. It is a bit too much to ask, so it is normal for 7 to be on the side of 6."

“You can’t just say that he is 6 or 7 wolves just because he is on the side of player No. 6.”

"Similarly, if 7 really betrays him, will he be able to recognize him as a good person? I'm afraid I have to put a question mark. What if 7 is a barb wolf who takes gold and water and hits him with barbs?"

"To put it bluntly, the side of player No. 7 cannot tell us whether he is a good person or a wolf."

"As a prophet, 1 should know this very well. If this is the case, then let's hit 7 with the first police badge. Why test player 3? It's outrageous to test 3."

Player No. 10 comes up and talks about why he voted for player No. 6. This is very important.

If you talk well, others will not think of him as a barb. Even if 6 is a fierce jump, they will not think of him as a charge. They will only regard him as a good person standing on the wrong side.

On the other hand, if he doesn't talk well, even if he is on the right side, the good guys will suspect that he is a hook. If he is on the wrong side, they will directly attack him.

Player No. 10 is well aware of the twists and turns here, so he got up and first talked about his reasons and logic for voting for 6. If he talked about this clearly, he would not be singled out by others.

To be honest, comparing the speeches of No. 1 and No. 6, he really felt that No. 1 was not as good as player No. 6. The police badge stream was really a bit explosive, and the wolf pit he ordered also made him dissatisfied.

Youdao is a prophet who starts from the front position and looks at the situation, and the prophet who starts from the back position listens to logic. 1 A prophet who starts from the back position is not as good as player No. 6, so what reason does he have to stand aside1 and give He's voting.

"This round I still tend to side with player 6. 3 is most likely a witch, 4 is the wolf concubine of the eclipse time. If 2 and 4 don't meet, player 2 should be a good person, so isn't 1 a fierce jumper? ?"

"Police officer No. 4 clicked 5 into the wolf pit. He is quite hostile to 5. Player No. 4 is a wolf, so 5 can be released. The 4 and 5 wolves step on the wolf and cannot be played temporarily."

"6 is a prophet, 7 is gold water, and there is no need to worry about 7 being a fake gold water, because 4 has already used his skills on himself."

"What do player No. 8 say? His police officer's speech has a gangster aspect, but you can't call him a wolf just based on his police officer's speech, right? That's a bit too much. Let's listen to 8 again this round. His speech, look at where he stands."

“Player No. 9 and Player No. 11 are opposites. There is going to be a wolf between them ~IndoMTL.com~ As for who it is, it’s hard to say. You can go and test one of them at 6pm.”

"I can vote 4 first today. Anyway, I will put this vote on him."

"Player No. 6, I hope you can assign your vote to No. 4 in the last position. After all, he is the person the witch named before she left."

"As for 1, don't worry, we will release him tomorrow."

Although player No. 10 is on the side of 6, he does not want to think of 1 today. He wants to vote out player No. 4 first. After all, 4 is the wolf concubine of the eclipse time.

And the witch’s last words were to talk to the good guys first 4, so he couldn’t just turn a deaf ear, right?

To put it bluntly, if player 3 makes a wrong judgment and 2 and 4 are two wolves, shouldn’t a good person be led astray?

So, to be on the safe side, it is wisest to play the wolf first. Player No. 1 can stay until tomorrow to listen to another round of speeches.

(End of this chapter)


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