Werewolf Killing: Please Start Your Performance Chapter 464: Everyone has a weird brain circuit


[Player No. 5 please speak]

"I don't know if the detective can jump. If the detective wants to jump, jump again when the police are down, but don't jump when the police are on top. There is no guard on this board. If you jump, the werewolf will self-destruct, and I will give you another knife at night. Wouldn’t that be embarrassing?”

"Actually, I think player No. 10 is right. If a detective can be strict with himself, don't be strict with him. Unless you are particularly unsure and feel that you can't pull the wolf card, just do it if you are 70% sure."

"If you don't activate the skill, the police dog will feel uncomfortable. He is afraid that you will eat a knife at night and cause harm to him, so he cannot activate the skill."

"The most important thing is that if you flip the card on the second day, the police dog will have to wait until the third night to gain skills. Who can guarantee that he will not take a knife in the process."

"So, I have the same idea as 6. I prefer the play style mentioned by player No. 10. The detective tries his best to reveal the cards from a positive perspective on the first day and determine the basic points of logic, so that it can be convenient for the good guy to plot the logic the next day, or the witch to prescribe poison. ."

“If a hunter returns the ticket with the police badge, we don’t know whether the hunter is a good guy or a wolf on the first day. The perspective is still very blurry on the second day, making it difficult to find the wolf.”

"But it's completely different when the detective reveals the cards. At least we know what cards the other party played, so it's much easier to find the wolf through logic."

Player No. 5 has the same idea as No. 6. They both tend to play the way Gu Feng said. It is neither conservative nor radical, and is the wisest.

Although there are certain risks, as long as the detective is not too good, it is basically impossible to expose the magic card.

As long as the magic card is not eliminated, the good guys can accept it, so the detective is not under so much pressure, and it does not mean that he must reveal the wolf card.

What's more, there is a police dog that reveals the truth, and the detective pulls the hips. Can the police dog follow suit? If neither of these two turn-chasing cards finds the wolf, then the good guy has nothing to say if he loses.

"I think player No. 10 should be a good person. After all, the play style he said is the most appropriate. For this reason alone, I don't want to call him a wolf."

"Player No. 9 suggests taking the high speed. The magic cards will jump out to compress the werewolf's living space. Then the detective will turn over the cards. If the werewolf turns over, he will win, and if he turns over the good guy card, he will lose."

"This kind of gameplay is really too aggressive. It's not good, it's very bad. It's like a gambler, putting all your money on the detective. It's unnecessary."

“However, I don’t agree that player No. 9 is a wolf. On the contrary, I think No. 9 is the least wolf-like and has a higher status than player No. 10.”

“Although I agree more with 10’s play styles proposed by 9 and 10, but to be honest, I think he may be a wolf who makes an identity for himself or speaks better.”

"But player No. 9 is different. If he were a wolf, would he dare to let all the magic cards pop out?"

"Such a speech will definitely put you in the spotlight, and even make you lose sight of others, and the benefits are almost zero. After all, the magic card cannot jump out just because he says it. In this case, why bother giving 9 to yourself? It’s hard to find.”

"So from my perspective, player No. 9 is unlikely to be able to afford the wolf card. At least that's what I think now. Whether it will change in the future depends on his speech."

Player No. 5’s brain circuit seems to be different from that of normal people.

He agreed with the style of play Gu Feng said, but he did not think that Gu Feng had the highest status. Instead, he suggested that player No. 9, who had all the magic cards, made him feel that he could not win the wolf card.

This is very different from the idea of ​​player No. 6 who just spoke. No. 6 also thinks that the play style Gu Feng said is reliable for you, and he took the opportunity to recognize Gu Feng, and then said that player No. 9 is a gangster. Very big.

This is very interesting.

They all agreed with Gu Feng’s idea. One said 9 would lead to the wolf pit, while the other said 9 had the highest status.

The identity definitions of player No. 9 and 5 and 6 are completely opposite.

And this is the multi-faceted nature of people. Even if they both agree with Gu Feng's style of play, it does not prevent the two from disagreeing in other aspects.

"Actually, among the three players 8, 9, and 10, I think the one with the biggest reputation is player No. 8. Although there is no big problem with his speech, his status is not as high as those of players 9 and 10."

"The mentality of player No. 9 is not like that of a wolf. I agree with the style of play mentioned by player No. 10. In this case, I have to recognize him temporarily."

"In this case, player No. 8 has the biggest reputation."

"But one thing I must say is that his gangster appearance does not mean that he is a wolf. It just means that he has the lowest status compared to 9 and 10, and he can only speak in this round of police officers. My thoughts later It may change."

“I think we need to focus more on player No. 6. Although he, like me, agrees more with the style of play of player No. 10, his definition of identity of No. 9 is different from mine. This is like a wolf. place."

"Listen clearly, I just said that player 6 looks like a wolf, but he is not necessarily a wolf, because in my opinion, 6 talks to a good guy 9 and has a lot of gangster appearances. Maybe he wants to lead the rhythm and resist the push 9 ."

“But aside from this point, 6’s speech is quite good. I think his comments on the gameplay of 8, 9, and 10 are quite accurate. One is conservative, one is radical, and the other is centrist. These When I heard the words, I felt that they were very vivid and deeply touched my heart."

Player No. 5 barely recognized both Gu Feng and Player No. 9, but he was still suspicious of Gu Feng, fearing that Gu Feng was a werewolf who could speak well.

As for player No. 9, he felt more at ease. Although he didn't completely recognize him, he recognized him to a greater extent than Gu Feng.

The remaining players No. 6 and No. 8 are the targets of his focus. Both of them are gangsters in the eyes of No. 5.

But what’s interesting is that no one was suspected of being a wolf because of their speech, which means that 6 and 8 chatted quite well, so that 5 could only find problems with them from other aspects.

After listening to the speech of player No. 5, Gu Feng defined his identity as a gangster than a good guy.

Listening to the whole speech, 5 seems to be looking for a wolf, but if you are more attentive, you will be able to notice that he only touches people lightly, leaving himself a lot of leeway.

For example, if you click on player No. 8 and say that he is the most popular, you will also say that 8 is not necessarily a wolf, but is more like a wolf than 9 and 10.

Another example would be to point out player No. 6 and say that his definition of 9’s identity was incorrect. Then he changed the topic and said that 6’s description of 8, 9, and 10 was quite accurate and won his heart.

Isn't this equivalent to giving Lu a slap in the face and giving him a sweet date to calm Lu's hostility and disgust towards him?

Anyway, Gu Feng's feeling about 5 is that this guy wants to lead the rhythm and find an anti-push position, but is also afraid of getting into trouble, so he behaves very cautiously.

Of course.

After all, this is just Gu Feng’s idea and may not be correct. He will need to listen to the speech later for further analysis and judgment.

[Player No. 3 please speak]

"I'm not a hunter, just give me the police badge."

"Oh no, you can't tell me. I'll keep it for the detective temporarily. The hunter shouldn't jump out to get the police badge. Let's play according to the play style mentioned by player No. 10."

"Listen carefully to the detective's speech on the first day. After the policeman flips the card and activates his skills, the wolf cannot self-destruct. Then you will choose two people to compete in the PK. Whoever can reveal his identity will be a good person, and the other one will Turn over the cards."

"If you can't even take a photo of your identity, then just speak up. This is the pressure that the detective should put on the Wolves, or the intimidation and deterrence that the detective should have."

Player No. 3 is awesome. He wants the police badge when he opens his mouth. Although he said that he is just keeping it temporarily for the detective, he can just use the detective's skills to get the badge back, but he has the courage to say this. Brave enough.

The detective on the police can't jump. If he jumps, the wolf will explode and kill him. If the hunter doesn't want to come out, just find someone to take the police badge, and wait until the detective is down, then turn over the cards and get the police badge.

After a pause, Player No. 3 said again, "Actually, the good guys on this board have a huge advantage. There is no need to worry so much. Worry about this and fear about that."

"The detective is a prophet with a knife and can chase turns, and the police dog is prepared with a knife and can provide the detective with the truth at any time. Can these two people at least kill a wolf?"

"The witch holds a bottle of poison in her hand. As long as she is not the wolf team's archmage, she should be able to poison a wolf, right?"

"If the hunter loses his cards, he may also take away a wolf. It is no exaggeration to say that the four gods on this board can chase the turn."

"The Phantom Thief Wolf King is nothing more than a shield, and it's a one-time use. His skill strength and ability to chase turns are much worse than those of the good guys."

"That's why I said that this board has a high error tolerance, but the premise is that the detective does not expose the magic card. As long as the opponent is not a god, the good guy has at least a 70% chance of winning."

"The front-position No. 5 player sounds like a wolf. If he can hit 6, he will be far away."

"In my opinion, there is nothing wrong with the speech of player No. 6. He agrees with the playing style of player No. 10 and does not mess with the rhythm. This is the mentality of a good person, or it is a speech that is beneficial to good people."

"It is normal for him to play player No. 9. The 9 makes the magic card pop out. Who can not doubt his motives? Although player No. 9 himself said that he was just making a suggestion, so that good people should not turn him into a bad person. I thought about it, but is it possible?"

"He said that detectives, witches and hunters can all jump out and compress the living space of the wolves. This is true, but he only talked about the advantages and not the disadvantages."

"Originally, this board is a good guy's advantage, with a relatively high fault tolerance rate, but if you play according to the method he said, it will become a detective who determines the outcome by flipping the cards. This is obviously a trap."

"Based on this alone, it is understandable for good people to doubt the identity of player No. 9, not to mention that it is just suspicion, not to beat No. 9 to the wolf."

"The most important thing is that player No. 6's definition of 9's identity is exactly the same as what I thought. As a result, player No. 5 said that 6 has a gangster side because of this. Sorry, in my case, 5 will have to fall into the wolf pit. ."

Player No. 3 recognizes 6. From his perspective, 6 is not necessarily a good person, but he is almost there.

But player No. 5 said that 6 has a gangster side, or because there is a problem with the identity definition of 6 vs. 9, which makes 3 vs. 5 particularly hostile. After all, he also thinks that 9 may be a wolf.

As for player No. 5 saying that 9's mentality is not like a wolf, if he is a wolf and does not dare to blatantly talk about the magic card, then that is not necessarily the case.

People are different, and everyone has different ideas. You think you are a wolf and cannot speak like this, but others may not think so.

Maybe Player No. 9 likes to take risks to find excitement, or maybe he just wants to trick the magic cards into popping up. In the final analysis, Player No. 5’s logic of identifying No. 9 is purely his subjective assumption, and it is simply untenable.

"I temporarily recognize player No. 6. When I played 5 just now, I already told you all the reasons."

“As for Player No. 9, I think he has a gangster side, but whether he is a wolf is still open to question. We can neither beat him to death with a stick, say that he is a wolf leading the rhythm, nor can we say that he is a good person. A wolf is not Maybe we can talk like this."

"Player No. 8's speech sounded dull. His idea was that the detective should not jump, the hunter would come out to lead the team, and the detective would turn over the cards the next day. This way, the probability of turning over the werewolf would be much higher."

"His idea or what he said is correct, but he ignored one issue. The detective didn't jump on the first day, and there was no logical basis for talking about good people. On the second day, it was still a blur, and the perspective Not sure?"

"The key is that if the detective takes a knife, both he and the police dog will be useless. After all, if he doesn't activate his skills, the police dog will be useless."

"Player No. 8 said that it is unlikely that the wolf will hit the detective in the second night, but it is not small if you think about it carefully."

"Assuming that the good guys are eliminated on the first day, the hunter is on the table, and the good guys lose two out of eight, which is equivalent to a werewolf detective among six people."

"After two rounds of speeches on the first day, the werewolf will definitely reveal the identities of some people. For example, some people are likely to have identities, and some people are likely to not have identities. In this way, the probability of being caught in the knife will be greatly increased. The increase is definitely not one sixth of what is on paper."

"And among these six good people, there are not only detectives, but also witches and police dogs. If any of them takes a knife, it will be a huge loss for the good people."

"So, Player No. 8 asked the hunter to jump out, and the detective just tried to jump out the next day, which is also an oversimplification of the matter."

"Although the gameplay he said is slightly lacking, judging from his mentality, I think it is unlikely that he will become a wolf. I don't want to beat him when the police come."

"After the identity of player No. 10 is established, the police will identify him first, and the police will listen to what No. 10 is talking about. If I hear that there is something wrong, then I should click on him like a wolf."

"Okay, that's all I want to say to the police. The identities of 6, 8, and 10 are good, and the gangsters of 5 and 9 are more likely to face each other. That's it, it's over."

[Player No. 2 please speak]

"3 and 5 seem to be opposites. Player No. 3 plays 5 to guarantee 6, so we do not rule out 3 and 6 as wolves. But I have another idea. 5 and 6 are both good people. Player No. 3 is a wolf. He The trick is to pull and step on each other."

"Some people may not know what pulling and stepping is. To put it simply, the wolf pulls the hand of a good person to beat another good person. He changes the rhythm, and the two good people are completely at odds with each other, fighting to the death. ”

"5 and 6 have different opinions on the identity definition of player No. 9. This is normal. No one should say who is wrong. After all, their respective logics are reasonable."

"The reason why player No. 6 doubts 9's identity is that he feels that 9 is talking to a good person on the highway, and he wants to fool the magic card into showing up. His behavior is not very good."

"Player No. 5 can admit that it is contrary to logic to win 9 games. He thinks that the wolf dare not speak like this. Only good people will let the magic cards pop out without any scruples."

"The two of them have a huge contrast in their definition of player No. 9's identity entirely because of their different ideas, but this contrast does not mean that there is a wolf among them."

"On this basis, player No. 5 said that the 6 bandits were too big and inappropriate, but I don't feel like he is looking for a wolf to resist the push position."

"So, an idea came to my mind. Maybe 5 and 6 are good people. Player No. 3 took advantage of the opportunity and saw that 5 hit the wrong player No. 6, so he took advantage of the situation to win 6's favor and tricked him into playing. 5."

"To be honest, this kind of trick works very well. Unless Player No. 6 thinks a lot, is wary of everyone, and is extremely vigilant, otherwise, when the police comes, Player No. 6 will definitely follow No. 3. Hit 5."

"And 5 will feel that 3 and 6 are two wolves. Player 3 is trying to use logic to win over the wolf teammates, and also wants to use him as a counter-push."

"If you go back and forth like this, you hit me and I hit you, not only will they think that the other party is a wolf, but it will also give the illusion to those who are good at outside positions."

"I often encounter werewolves who play like this. Their usual tactic is to help two good people fight against each other, and then he will recognize one and step on the other, and stir up trouble inside."

Player No. 2’s brain circuit is also a bit unexpected.

He did not say that there is a wolf among 5 and 6 because 5 and 6 have completely different attitudes toward 9, or that there are two wolves in 3 and 6, 5 is a good person, 3 and 6 are both good people, and 5 Player number is the wolf.

He can actually think that both 5 and 6 are good people, but their different personal ideas lead to different definitions of 9's identity.

Player No. 3, on the other hand, saw this opportunity and took advantage of the situation to recognize the favor of 6, and then used the rhythm to attract opposition to 5 and 6.

According to him, this is a method commonly used by werewolves, and the effect is very good. Unless someone can think of this, otherwise, they will all be tricked by wolves.

In addition, player No. 3 has the idea of ​​getting a police badge, which makes No. 2 even more suspicious of his identity.

"I think there is a high probability that a wolf will appear among players 8 and 9. The identity of player No. 9 is difficult to define. It would be a bit too hasty to say that he is a good person and has a gangster side. To say that he is a wolf is a bit too hasty."

"But in general, I still prefer player No. 6's comments about 9. 9 has a gangster side, so we need to focus on it. It is not possible to recognize him directly, because his speech is not sincere enough to recognize him."

“Player No. 5’s statement that 9 made the gods jump out is not something that a wolf can say. That’s not necessarily the case.”

"Player No. 8 doesn't want the detective to jump out on the first day. At best, he is afraid that the detective will hear too little and won't be able to pull the wolf card, which will waste a round-chasing skill."

"But at the worst, he might be a wolf. I don't want the detective to jump on the first day. It's best to trick the detective not to jump on the first day, so that he has a chance to block the detective's skills. ~IndoMTL.com ~It’s not that I’m a thoughtful person. Player No. 8 may not be as dull and conservative as we thought. Maybe he talked to the hunter to lead the team, just to give the team a chance to kill the detective with a knife.”

"Both 8 and 9 have bad intentions, so player No. 10 has no choice but to accept it. No one in the front position has any objection to the way he said the game should be played, so I have to support him. I can't be grandstanding, and it's not like deliberately playing devil's advocate. ”

"But player No. 10 just has a good identity, which may not necessarily mean he is not a wolf, but the police can't find him for the time being."

“For 4 and 7 under the police, I think I should use one wolf. In fact, when encountering a situation where two people are under the police, I usually use three wolves to go up and one wolf to go down.”

"Unless the speeches of the two policemen give me the impression that they are not wolves, otherwise, I will find one of them to be a wolf."

"Finally, let me summarize my speech. Player No. 3 may be a wolf. Player No. 5 and 6 may be good people. Player No. 10 accepts it for now. Player No. 8 and 9 all have gangster sides. You need to pay more attention. That's it, it's over."

Please remember the first domain name of this book:. :


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