Thriller Paradise Chapter 1379: Top 4
Remember in one second [Jing ♂ Dian ÷ Xiao ☆ Talk ◇ Net], free reading of wonderful novels without pop-up windows!
Following [Shanhe], [Jianghu] became the second first-line professional team to lose to [Hell Front].
At the same time, they are also the tenth team swept by [Hell Frontline].
Leaving aside the "bye" round, Jie Ge defeated every opponent they encountered in these eleven rounds by a score of 3 to zero; among the remaining 14 teams, they still maintain There are only two teams with this kind of "zero points lost" record: one is [Hell Front] and the other is [Heaven's Gate].
Interestingly, these two teams are non-governmental teams with no studio background...
After the eleventh round, although there are still a few rounds to be played in the peak s3 competition, it is actually more obvious which teams have champions.
The four teams of [Order], [Waste Chai League], [The Gate of Heaven], and [Hell Frontline], whether it is the upper limit of combat power, the thickness of the lineup, or the performance on the road to promotion... Better than other teams; if no surprises, the championship will be born among them.
Therefore, for the players of the remaining ten teams, the next "random match" becomes very important...In theory, if the four powerful teams meet in the next two rounds, At least one runner-up can be born out of the remaining ten teams.
However, things have not moved in the direction they expected...
At 0:00 on April 14th, the matching list for the twelfth round of s3 was announced: There were 14 teams participating in this round. Because it is an even number, there is no team bye in this round, and all teams will have a duel; and random The results showed that the four teams with the highest call for championship...none of them met each other.
Although the probability of this situation is not low to the point of "looking at it is fake", some social platforms still appear similar to the argument that "the organizer secretly manipulates and matches".
Of course, this kind of unsubstantiated and uninterested speculation has not caused any waves; compared with the big baskets that have been poked out one after another since Thrillerland has been in operation for a year, this is not called Something...
So, the twelfth round passed in such a hot but not suspenseful atmosphere.
After this round, the top7 of s3 was born. The seven teams are:
The No. 1 studio recognized by the professional gaming circle today [Order]; an alliance composed of a group of uncontracted professional players and social idlers [Waste Chai Alliance]; has achieved many brilliant achievements but is now gradually retreating to the second-tier veteran Studio [Meat Potato]; a powerful team composed of seven good casual players [Black Eight Miracles]; a team formed by seven popular game anchors [We didn’t open it]; the biggest dark horse in this game [ The Gate of Heaven]; and the [Hell Frontier] that is hard to describe but does not seem to need much introduction.
According to the rules, in the thirteenth round of the game, one team will have a bye, and the other six teams will be eliminated by half to determine the top four.
Of course, in the early morning of April 16, when the match list of this round was supposed to be announced, Dream Company came up with Yaozi again...
They did not update the matching results on the official website on time, but released an announcement [Notice on the follow-up rules/settings of the peak conquest s3].
Just go to this title, 95% of the players have gone crazy before opening the article link; because this title reveals a strong sense of shady, and it's the kind that can't be darker.
Almost everyone made such an inference before reading the article: "Dream Company must want to send those four seeded teams to the top four, but when there are only seven teams, if there are four more The staggered results of the strong teams will be fake. In this way, players will doubt that all previous random results are artificially manipulated... Therefore, Dream Company can only achieve their attempts by adding new mechanisms. ."
I have to say... the eyes of the crowd are sharp, they are right.
According to the announcement, the original "random matching" mechanism is still retained. In fact, the matching results of this round are already listed in this announcement.
The matchup in the thirteenth round is: [Order] vs. [Heaven’s Gate], [Waste Wood Alliance] vs. [Mochi], [Hell Frontline] vs. [Black Eight Miracles], and [We did not open Hang up] Get a bye.
On this basis, Dream Company has added three new rules/settings...
First, a team that has passed byes in the previous twelve rounds will be considered one point behind in this round.
What does this rule mean?
First of all, [Mochi], [Black Eight Miracles], and [We didn't open it up] These three teams that have never had a bye, they must be fine.
Secondly, teams like [Waste Chai Alliance] that encountered "the opponents abstained after the matching results came out" were not regarded as byes, so they escaped.
However, the [Hell Front] in the fourth round bye, and the [Heaven Gate] in the tenth round bye, under this rule, it is equivalent to a one-to-zero lead before the start of the game.
And they... are not the worst, they passed [Order] in the eighth and eleventh rounds respectively (this is why the word "aga" was used when referring to the order byes in Chapter 1372) , In this round must be played with the attitude of "losing two points first".
Look at the match list... This round of [Order] vs. [Heaven’s Gate] game will be regarded as one-to-two at the beginning, that is, the latter will hold the match point as soon as the game starts; however, The two teams still have to form a complete seven-man lineup, starting from the "pioneer battle".
The [Hell Frontline] vs. [Black Eight Miracles] game was okay. With the strength of Jie Ge and the others, the game won’t have much impact. It is very likely that the game will end after participating in the general battle. .
Next, let’s look at the second additional rule/setting...
In the next round (fourteenth round), the four teams that successfully entered the top four will each be assigned a "artifact".
The four artifacts are: [Crown], [Holy Grail], [Sage’s Stone] and [Amulet]; the source and explanation of these four "Atari artifacts" are also given by the official Video material. This video was produced by a well-known game review video author in the early 21st century. The video is called "Xunjian". The video details the origin, value, and related rumors of the four artifacts.
Of course, Dream Company will not send real things to players. What they give is the data version of the "four artifacts".
Dream Company claims that these four artifacts “each have an effective team bff, and there is a restraint relationship between bffs that can reverse the outcome”, but what exactly those bffs are, we have to wait for the next round of matching It will be announced when it is over.
In addition, the performance of each team in this round will also determine the order and rights of the allocation of artifacts in the next round.
The rule is: In terms of time, the team that wins the victory as quickly as possible, but after the other three teams get the artifact, use the artifact that no one chooses, and the artifact in the hands of any team Exchange, of course, they can also hold it without changing; the team that wins the second fastest can choose the artifact first, and assign an artifact to the team that wins the third fastest and the team that wins bye each; the team that wins the third fastest, you can Choose whether to swap the artifacts in the hands with the bye team; as for the bye team... It's a pity that they can only passively accept the result of the distribution.
Finally, let’s talk about the third additional rule/set the team that has a bye in this round. They can choose to swap positions with any team. Of course, they can also choose not to change and to advance directly.
Seeing this, you must have guessed it too... Yes, [we didn’t open it up] The members of the team, the choice of the third rule, after learning the rules, have a little discussion. He decided to switch positions with [Heaven’s Gate].
No matter from which point of view, transposition is beneficial to them.
A simple calculation, if this round does not change positions, the three opponents they will face in the next round will be: [Hell Frontline], [Waste Chai Alliance], and [Order] and [Heaven’s Gate] 】The winner between; not to mention all the seeded teams, people still have the priority to distribute artifacts...this is a deadly game.
And what about transposition? The situation is completely different.
[We didn't hang it up] The players are all well-known game anchors. Four of them are former professional players. Although the other three have never been in professional clubs, they are all full-time game circles. Practitioners, the game time alone is not comparable to amateur players; at least in the thriller paradise game, their level is not much different from that of professional players, and may even be stronger.
It is not difficult to see that such a team has a high self-esteem and a certain ambition; even if they are not lucky for the championship, they can indeed fight for the runner-up or something.
So, in order to continue to win and advance, who should they switch positions with?
Use the method of elimination to deduct...
If you change [Mochi], you have to fight [Waste Chai League], which is basically the same as suicide in advance.
Replaced the [Black Eight Miracles] and started with a one-to-zero start to the [Hell Frontline], it also feels very hanging...
Whether it is to replace [Waste Chai League] or [Hell Frontline]... It can be, because against [Mochi] or [Black Eight Miracles], they are about 70% sure that they can win. It's just that... winning doesn't mean you can sweep; if the game is played to this point, the strength of the remaining teams will not be much worse. If someone beats a score of three to two, it will be embarrassing. Up...
Considering the rules of the next round, if you have played five games in this round or the time has been delayed for a long time, it is very likely that you will become the third fastest team... So a little bit of initiative is not worthwhile.
As for the "replace [order]" plan, it was naturally the first one to pass...not to mention the one-to-zero opening against [Heaven’s Gate] and [Hell Front] Similar, all belong to the 28th opening game. Moreover, this move has also saved [Order], which is hanging by a thread...For [Order], "in the next round of the halo match with the artifact bff being defeated", and "being caught in the beginning of this round" Holding the match point against the [Heaven’s Gate]", it is obvious that the former is more controllable.
To sum up, "Replace [Heaven's Gate]" is the only and best choice for the anchors.
This position is changed. [We didn’t open the game] The team was in a two-to-zero lead at the beginning of the game. As long as they win one point, they can advance, and they still eliminate the [Order] promotion... Don’t care about the details of the process. Well, if this matter becomes a fact, it can be blown for a lifetime.
More importantly, the opening of the game is two to zero, which is equivalent to saving two rounds of time; if the progress goes well, they will not only be able to "upset and eliminate the indispensable [Order]", but also securely win the game. A round of selection of artifacts...that is, a 100% advantage of artifact restraint.
Therefore, compared with insisting on bye, it is undoubtedly an excellent choice to replace [Heaven’s Gate]. With this change, there is a high probability that a runner-up will be replaced.
…………
To make a long story short, after a day of tossing, by the early morning of the seventeenth, all the dust settled.
[Waste Wood Alliance], [Hell Frontline], and the "lucky" [Heaven's Gate] who were replaced by the round position were all promoted as expected.
In the previous twenty-four hours, [Order~IndoMTL.com~, who was actively preparing for the battle while protesting against the rules, ended up with a three-to-two defeat, and the [We didn't hang up] team was settled.
This is a very "ugly" game...at least in the eyes of the audience.
[Order], who has always been a king, sent out all the "Drunken Life and Dreams" in the first three games, and let these four sacrifice a set of Mark Selby-style "grinding people" tactics , Shengsheng turned these three games into a protracted battle with a very dull rhythm.
[Order] There are three reasons for this:
First, seek stability by yourself...In this kind of game where people have three match points at the beginning, no matter how stable it is, it is still an absolute advantage. As long as you completely give up the viewing, Doing the "stability" thing to the extreme will ensure that the winning rate is maximized.
Secondly, delaying time is also part of the psychological warfare... [We did not hang up] What kind of calculations did the players of the team play before the game? The behind-the-scenes team of [Order] has long been clear. They just grasped the opponent's mentality of "want to attack the match point in one go" and implemented the three words "drag", "grind" and "consumption" to the end; time dragged on for a long time, they will be impatient with gestures, and then full of flaws... …
The third thing... Dedicating this round of competition can be regarded as [Order] a silent protest against Dream Company; what they want to express is: "Since you used the rules to attack us suddenly, Then we will pit your ratings and reputation of this game."
Unfortunately, at this time, no one at Meng Company will care about these things anymore.
In the final stage of this "gambling game", those employees who have been in "cognitive interference" for a long time will be more affected and fettered in their thinking... What the "head" does not want to take care of, they naturally They don’t even think about it, and they don’t even form related concepts in their minds...