The Righteous Player(s) Chapter 27: I am so happy
An hour before the server started, I rushed to work on a game on site - if Annan had heard such a request before traveling through time, he would have slapped the keyboard directly on the product manager's face.
Fortunately, there are many things that have not been done in this system yet...
Whether it is drawing UI or writing story copy, it can be done with just "Annan's eyes". It was exactly the same as what he had imagined in his mind.
But the Annan people were still almost exhausted.
It is not easy to make a cool and gorgeous UI. He could only copy the UI of a game he was working on before. Then I used my own system as a prototype template and removed several functional permissions.
For example, the initial user interface will not display the title, rank, erosion, personal characteristics, and employment list.
Only health, attributes, levels, and public experience.
"It turns out that the default attributes of level 1 are really five points..."
Annan sighed.
It is not that he intends to use a castrated version of the system for players.
But these are the parts that players cannot use for the time being. Annan plans to set them up as a rank mechanism and gradually open them up to form a complete content unlocking cycle.
When the level is raised to a certain level and the main mission is opened to a certain limit, their system will open up new functions. This can encourage players to continue playing actively until the perfect function is turned on.
At that time, it also means that the early guidance is over. As long as the quality of the game itself is strong enough, it will naturally be enough to attract remaining players to continue playing.
This way, by closing some functions first, players can always focus their attention on the direction Annan wants them to focus on. It will also provide better user guidance - you won't throw a complicated system over there, leaving them confused.
After all, not all players can study their personal attributes in detail at the beginning of the game like Annan did.
After many players enter the game and see a complex system, they will directly fall into chaos-even madness.
"What is this? What is this? What should I do?"
In order to prevent players from experiencing the above-mentioned confusion, Annan naturally has to do a good job of guiding them.
Annan naturally understands that too many functions and attributes that are temporarily unavailable will distract the attention of shallow players. This will make players unknowingly busy with things that are “meaningless at the current stage.”
In particular, this world is undoubtedly the most free "open game".
First of all, in order to prevent tourist players from running away without catching them, Annan must first build an air wall around the North Sea Territory...
Well, in order to prevent players from going up to the sky and into the earth, the air walls in the sky and underground also have to be raised. For now, let’s set it to within 500 meters of the ground.
In addition, external blocking of hypergame language such as "players" and "games" must also be set.
Annan is very lucky to have such a function.
Otherwise, it is conceivable that the unscrupulous remarks of these players will definitely cause a lot of trouble for Annan...
Because the initial identity written by Annan to them was the guard/servant of "Don Juan Geraint". They accepted the mission given to them by Don Juan. After disembarking from the ship, they went to various places to inquire about information, and then gathered at the frozen water port.
And "Return to the frozen water port and report to Don Juan Geraint" became the first main mission they automatically accepted after landing.
...By the way, there's this.
Annan thought for a while and then made a special note:
"When pinching the face, it can only beautify upwards, and the beautification range shall not exceed 50%."
This is because Annan is worried about whether there will be players who are particularly good at pinching faces, and after being born, they will turn into some strange species or a monster that makes people want to fight at just one glance...
After all, the initial identities of the players are all Annan's guards or servants. If they are shockingly ugly, Annan will be embarrassed...
"...Huh?"
Annan was suddenly startled: "Can I set the initial panel and level? It cannot be higher than me, um..."
But that cannot be set to level ten.
At least not for the vast majority of players - there would be too little game content.
"In this way, if they choose guards, let them get a level 3 swordsman profession at the beginning. And activate the employment panel... Well, reduce the experience of their second profession to 50%, and the experience of their third profession will be reduced to 50%. To 25%. Let their professional levels increase vertically rather than horizontally to avoid the situation of collective levelless all-professional masters..."
If you meet a special talent, just give him a main mission and open a separate small stove for him.
Annan made up his mind.
The number of players in this world seems to occupy the slots in his Book of Heavenly Cars. In other words, he can only summon a maximum of one hundred players now.
If an inexperienced person gets this ability, they will definitely be recruited in one go.
But Annan, who has a background in planning, knows that this is problematic.
For online game players, the level gradient needs to be widened to a certain extent so that they can stagger the game content they are experiencing. It can also encourage players of all levels to work hard to upgrade and play actively.
To put it bluntly, if all players start from the same starting point, it will not satisfy all players because of "fairness". On the contrary, because of the inevitable existence of the vast majority of novice players, because of the overly fair environment, they will realize the fact that "it turns out that they are really noobs", and thus lose their initial enthusiasm for the game, and then "accept their fate" , turn into a light player.
So, in a game that is more entertaining than competitive, the introduction of a ranking system and the balance of various professions are not necessarily healthy.
Annan needs to give them an excuse.
A reason of "why you are better than others" to divert their attention. Let them focus on improving their own strength instead of complaining about others and losing motivation.
Why are veteran players so awesome? Because they played early, they have a time advantage and an experience gap. If I had played so much earlier, I would have been so strong...
Why are new players so awesome? Because they have more liver time and good activities. If I had these activities back then, I would be better than them...
——In other words, if new players do not become the "untouchable" class forever, Annan must provide them with a channel to quickly increase their strength.
But this channel cannot allow all new players to be promoted simultaneously, otherwise the old players will be dissatisfied.
"...So, I still have to be responsible for organizing activities?"
Annan looked in disbelief: "Am I an NPC, GM, artist, copywriter, numerical planner, system planner, plot planner, and operator?"
Stop, my friend. Pause.
Although I don’t know which master made me travel through time... but did you really make this game?
"So this doesn't require me to make a game from scratch? Do I still have to play the protagonist of the plot? Why don't you just give me a vest to be the BOSS?"
Annan felt deeply sad that he still couldn't escape the fate of working overtime after traveling through time.
Fortunately, after an hour of continuous operation, although there were still many things to fill in, he was still able to start taking the medicine.
"That's it, that's it..."
Let’s do the rest slowly after the server is launched.
The big deal is to update an expansion pack or DLC or something.
Seeing that the time had reached 23:53, Annan hurriedly opened the Creator's Perspective.
His vision suddenly reached high in the sky, and he had an unobstructed view of the ground. After zooming in and out of the map a few times, I mastered this ability.
"Let me choose the place of descent first... huh?"
Annan paused and frowned slightly: "What is this?"
He quickly zoomed in on the map and looked at the area around Frozen Water Port.
From the perspective of the Creator, Annan clearly saw a group of bandits with their faces covered and armed, crawling far outside the city.
They didn't light the torches, so the watch tower at Frozen Water Port couldn't see them at all.
"Again?"
Annan frowned slightly.
There is no doubt that ~IndoMTL.com~ this is still the Viscount's man.
Different from the dozen people last time - this time he dispatched more than a hundred people.
And they were dragging some black wooden barrels wrapped in cotton, like heavy tires. Roll them over bit by bit from a distance.
This is... black fire?
Annan quickly identified it.
He narrowed his eyes.
With so many black fires, does that guy want to kill him?
According to Salvatore's description, although these amounts were far from enough to burn down the entire city... it was more than enough to at least burn down Salvatore's house and church.
Although Annan felt calm in his heart, even a little happy.
But he thinks he should be angry now.
"Then let me... be angry too?"
Annan murmured in a low voice, but the corners of his mouth slowly raised.
He squinted his eyes and quickly modified the players' initial tasks. And start setting up the landing locations one by one.
The location is set next to those "robbers", and they are scattered at a distance of more than ten meters.
In the first wave, only swordsman characters are allowed to be created. Their identities are locked to the **** group on the ship, and the number of people is set to forty. The level was raised to level five, and everyone was holding long swords and wearing leather armor.
The initial main task is set to...
Join your companions, kill all the bandits in front of you, and destroy the "Black Fire".
This is a limited time mission.
"I'll be nice to you. Just open the game and have a good fight first..."
Annan murmured, the corners of his mouth raised strangely.
I wonder what these bandits will think when they see the "magic weapons descending from the sky"...
Damn it, I should be angry...
But the happy feelings can’t be contained!