The Righteous Player(s) Chapter 232: Players who have started a full-scale business (five K)


The players who were "expelled" with Annan also followed Annan into the underground city. On the subway that left Denisoya, several carriages were occupied by their group.

After all, players enter the United Kingdom as "Hand of Winter".

Now when Annan leaves, they will definitely follow Annan.

In short, it is definitely impossible to stay in Danny Sawyer like this.

However, the players are obviously very familiar with the lifestyle of underground cities... After finding a random place and getting off the subway, they dispersed.

Either take the subway and go to a city you have never been to to fight nightmares and open a teleport point; or you can teleport directly back to where you want to go and live your usual daily life, or continue their original "quest line" .

For example, Husky’s business as a toy and game dealer...

While Annan was imprisoned in the nightmare, she had already made the first batch of finished products.

As early as when Annan entered the Lava Forbidden Tower, that is, when he first entered the nightmare, Husky put a batch of games into the Lava Forbidden Tower as an "internal test."

——Compared to their original plan, the Huskies have become much friendlier. At least it's a legal internal beta, not a "physical deletion" closed beta.

However, she did receive a number of very important opinions.

The most important thing is... the wizards think the difficulty of the game is too low.

A more accurate statement collected by Husky is that the wizard apprentices believe that the difficulty of the games given to them by Husky is not so difficult that "only they can get started smoothly but their classmates cannot play it."

But everyone can play well, and everyone’s winning rate is almost 50-50.

It is different from adult wizards who pay more attention to game connotation, fairness, excavation, scalability and other elements.

A considerable part of wizard apprentices' attention is still focused on reality - or, in other words, because their living areas are too narrow, they are mainly focused on the "second social circle around them."

In other words, it is for comparison.

Anyone who has been to school will definitely know that there are "classes" among students. In any country and in any region, there must be classes based on different division methods.

Because there must be differences among individual students.

There are differences in intellectual factors, and there are differences in non-intellectual factors... With differences, there are comparisons, group divisions, isolation, and dominance, which ultimately form primitive social and social forms.

And this situation is exactly the same in the Wizard Tower.

The wizard apprentices in the Wizard Tower are all underage wizards in their early teens.

Studying in the Wizard Tower is another kind of "full boarding system" strongly closed life... Many young wizards enter the Wizard Tower from the age of eleven or twelve until they are seventeen or eighteen and even repeat a grade until twenty-three. I haven’t been out since I was four years old.

Their ideas about the world outside the Wizard Tower have gradually become blurred.

They attach great importance to the world in the wizard's tower - mainly the small world inside the wizard's apprentice.

The most typical one is always dragging someone along.

When they fantasize about encountering adventures, it is best to bring along their good bear brother Jimei; or when they defeat some sudden big devil and "save the wizard tower", they can also teach them a lesson. The guy you hate, or that guy is simply attacked and killed.

For adults, this appeal seems a bit small... But the wizard apprentices of this era have not been exposed to the era of information explosion. The wizard tower they live in is their entire world.

For them, the mentor's anger is comparable to the destruction of the world; the distance between friends seems to be able to determine the rest of their lives - and this situation will continue until they are close to graduation.

By the time they reach their senior year, some wizard apprentices have advanced to transcendence early and become official wizards, helping their mentors to collect influence, or leaving the wizard tower to carry out various formal jobs. They have all lifted the influence of the closed circle of the wizard tower. , became a reliable wizard... and gradually became alienated from the previous circle.

Unless there are other adult wizards who can follow their footsteps - enough trust and friendship will be formed between these outstanding young people.

It is not so much that this trust comes from "friendship"; it is better to say that it is the "understanding" that comes from knowing each other's dark history.

Of course, this outdated "understanding" may also turn into betrayal.

After all, people change. No one will stay in the apprenticeship stage of a wizard forever, and no one will always hope that they are still the immature apprentice they used to be in the eyes of others.

As a result, this relationship often does not last a few years and falls apart.

From the other extreme, some wizard apprentices may even repeat the grade for several years and fail to graduate. Their old friends gradually leave, they are unable to leave, but they find it difficult to blend in with their new friends. Forced to mature. But this kind of maturity is often distorted maturity.

In this case, the wizard apprentices are eager to "compare".

Because of the strong and closed environment of the Wizard Tower, external factors such as the heritage of the parents' family, the understanding and application of social rules, the social relationships inherited from the parents' generation, and the future prospects affected by talents have all become much weaker...

If it is at an outside school, perhaps actions such as "bringing rare toys and delicious snacks" or "taking classmates out for a big meal" can gather people's hearts.

But in the wizard tower, only superficial factors such as appearance, physique, social skills, and charisma can determine the "class" of the wizard apprentices.

Therefore, those wizard apprentices who are not taken seriously hope to be recognized and envied, and hope to "become shining" from another level and integrate into the group; while the wizard apprentices with higher status, I also hope to be able to show off my gaming achievements, gain admiration and praise from others, and gain a sense of satisfaction from it.

——To be fair, if they don’t live in a wizard tower, opening a krypton gold channel can actually satisfy this point.

Even if it is an in-app purchase that does not affect the gameplay, such as opening a skin in-app purchase function - it does not need to be very beautiful, as long as it is "rare", it will be enough to meet the needs of these players.

Because for them, the game itself is also for "real social interaction".

If Annan was still sober at the time, he would have told Husky that she should open up regional rankings and world rankings - this is the simplest and most durable strategy, but may not be as effective.

This is still just a sticky trap set up by "motivation", and it cannot fully achieve the purpose of "completely connecting the game and reality" of the wizard apprentices.

——The special status of so-called "high-level" students can generally only be reflected when they are invited by their classmates to train for points...

After all, there are no current Husky games that can be powered on.

Alternatively, you can also add luck-based ways to obtain liver goods - such as game boxes and the like, so that these wizard apprentices who cannot make money can directly obtain differentiated items. Or just make a trading card game, the same thing.

In short, it is enough to highlight the "difference".

Powerful is a difference, ranking is a difference, good-looking is a difference, good luck is a difference, and even rarity itself is a difference.

The difference itself can be a topic.

They don’t even need to get the difference themselves...

Even if others obtain rare props through luck, their envy will help them integrate into the community.

The most typical "Famous Painting: Seal Exposed Picture" and "Famous Painting: Seal Killed Picture" are the application of this community theory in the chat platform.

——For an excellent game planner who could be favored by his picky boss, it is reasonable for Annan to have studied education and psychology.

Huskies are obviously a bit more tender in this regard.

She was aware of it, but not fully understood. She had probably played some AR mobile games before... so she designed a new function specifically for wizard apprentices everywhere.

That is the defense mode.

In areas where players gather to a certain extent, a "chamber" will be generated. The challenger can obtain a considerable degree of bonuses and regularly generate generous and distributable resources; but at the same time, a 1vsN unequal battle mode has been added to various games, which is the "online BOSS" mode.

It's just this BOSS, played by their classmates.

Husky tried to use this method to simulate a vertical and horizontal regional struggle, using this method to "improve the playability without increasing the difficulty."

This idea itself is not a problem. It can even make these children realize the "cruelty of society" in advance and the backstabbing they will suffer sooner or later.

But it will obviously damage the relationship between these wizard apprentices, and even form a "less bookish" small society in the wizard tower.

If Annan’s guess is correct, some tower owners or mentors will come over and complain to Huskies within half a year at most...

Excluding the element of "misleading people's children", Huskies' career is pretty good.

She has been concentrating on research and development, while Shisanxiang has taken over the responsibility of "external marketing". In the process, he became increasingly proficient in the human mind.

Sold from Lava Forbidden Tower to Swamp Black Tower.

Then they sold the Tower of Black Glory - as the inheritance tower of the soul-stealing and idol schools, the atmosphere inside the Tower of Black Glory is more gloomy, harsh and cruel than other wizard towers.

Compared with those interesting games, the "power simulation game" that Husky personally revised later was more accepted by them, and even became addicted to it in one breath.

The instructors of the Tower of Black Glory spoke highly of it - they believed that this game could just test the learning achievements of these future soul-stealing wizards and idol wizards.

If they cannot easily confuse people's hearts, see through conspiracies and betrayals, deceive others, and exploit loopholes in rules and people's hearts, then their basic knowledge will be in vain.

The Wizard Tower doesn’t just teach spells—it actually teaches spells in less than one-sixth of their timetable.

Mathematics, rituals, history, ancient languages, weapons and empty-handed defense techniques, etc. are the bulk of the teaching content.

In addition, the Jade Tower needs to master several additional languages ​​​​and very complex theoretical knowledge; the Zedi Black Tower spends more than one-third of its time cultivating practical skills; the Lava Forbidden Tower needs to learn from various countries Legal knowledge, how to deal with nobles and politicians and make claims correctly and effectively, as well as the ability to see through the weaknesses of the human body and architecture...

For the Tower of Black Glory, psychology, politics, speech skills, and strategy themselves are also the scope of their teaching.

The only exception is probably the White Jade Pagoda.

In addition to idol magic, they also need to learn orthodox medical skills. From the human body to the principles of disease, from the principles of pharmaceuticals to proportions, from rituals to magical arts, from medical practice to hands-on anatomy, they are even taught how to communicate with patients and the appropriate means of sorting out their own psychology.

Starting from the age of thirteen or fourteen, these preparatory Aries girls have to study until late at night every day, and they cannot graduate until they are in their twenties.

They really don’t have the energy or desire to play games, and with the strict teachings of the White Jade Pagoda, they will not be allowed to lose their minds by playing with things.

The Huskies are not discouraged.

Based on Ah Dian’s feedback and demands, she took a step back from games - or took a step forward and started asking Shi Sanxiang to invent some stress-relieving toys that people can use anytime and anywhere.

This is not an area that Huskies are good at.

But Shi Sanxiang can use the soul-stealing spell to directly transfer his ready-made ideas into the minds of others. In this way, he found skillful craftsmen in the Cold Wind White Tower to carry out "charge agency". work".

Not only were these toys sold to White Jade Tower, but Lava Forbidden Tower also purchased a batch.

Their current goal is to gain the recognition of the Thousand Faces Fantasy Tower through some strong competitions involving luck - it can be regarded as the authority of this world.

Her entrepreneurial wisdom is obviously not in line with her ID... She can indeed be called a "Wise Wolf".

Husky and Shisanxiang are a good start for players.

After getting information from Annan and learning that "the money they are making and the business they are running now" will become their reality after reincarnation... many players have their own ideas and start to start their own business like Huskies.

Lin Yiyi abandoned her brother and ran back to the United Kingdom.

When she helped Huskies build relationships and sell games, she reconnected with her "alma mater", Azure Diamond Tower.

Internal news came from the Azure Diamond Tower - after the civil war in Denisoa ends, the vacant forces on the Field Islands must be filled immediately.

Otherwise, after the pirates are cleared, native "bandits" will form. The result is still the same.

In order to prevent this situation, Denisoya officially opened certain permissions-allowing the Wizard Tower to increase its control over its area. This power was previously tightly controlled, so that young wizards who went out had to abide by local rules and obey local laws.

And wizards from the local Wizard Tower cannot hold local government positions. Either go to other islands where you are unfamiliar, or go to Denisoa.

In this way, Denisoya formed a chain of checks and balances between high-ranking wizards-local lords-low-ranking wizards in the Field Islands.

The purpose is to prevent one party from becoming dominant, and more importantly, to prevent them from colluding together to fight against Denisoya's homeland, and to allow excellent talents to continue to flow into Denisoya. It can be said that it is a multi-purpose strategy under the piracy policy.

After all, being able to have important positions held by civilians must have advanced to the Silver level. The excellent learning ability acquired by extraordinary people at the Silver level allows them to be qualified for all professions. As there is a general lack of talent all over the world, this kind of talent will definitely be snatched away by the authorities first.

But things are different now.

Denisoya plans to open up some of the powers of the Wizard Tower, including the power and responsibility of "choosing local lords". It's just that the final decision and removal power rests with Danny Sawyer.

As a confidant of the Archduke Winter, Lin Yiyi is also from the Azure Diamond Tower... When Bishop Dmitri, or Pope Dmitri, inspects the Diamond Island in the future, this can be regarded as a Add points.

Of course, she had to hide her identity. As a knight recalled by the Azure Diamond Tower, she led a group of "mercenaries", showed up in the incident of expelling the pirates, and was recognized by the public.

In this way, Azure Diamond Tower has a reason to recommend her in front of the public without losing its reputation and trust. If something happens, it has nothing to do with them; and Denisoya knows her true identity and will definitely agree.

The only requirement is that the person she brings cannot be a wizard.

It is impossible for wild wizards to be accepted by the Wizard Tower, and they will be looked down upon even if they reach the gold level; wizards from other towers come to the Silmarillion Island to rescue and are unlikely to be recognized by the local people; wizards from the Azure Diamond Tower are unlikely to be accepted by Dan Nisoya admitted.

So they found Lin Yiyi.

This couldn't be a better choice.

Of course, this move itself is a use of the title of the Principality of Winter, or Annan.

But Lin Yiyi also asked Annan specifically yesterday.

Annan's response was: "Just use it. ~IndoMTL.com~ After getting permission and encouragement, he gained the courage and finally agreed——

She threw away the four dark spells that mastered the destructive spell, and called Jiuer, Citalopram, Delicious Wind Goose, Wandering Children, Dove and Chocolate, and named herself "Illegal (referring to the absence of a wizard)" power". When the subway arrived, they found a corner where no one could see them, changed their clothes (referring to taking off the uniforms of the Hand of Winter), and teleported back to the Silmarillion Island.

If nothing unexpected happens, they can become the "official force" of Silmarillion Island in the future.

Other players have also begun to start various forms of entrepreneurship.

Most of the people who really don’t have any ideas are not at full level, so they just run to level up through nightmares.

There are dungeons everywhere in the underground city. It is novel, fun and profitable.

Si Anke, Longjing Tea and Ah Dian, who had no place to go for the time being and whose levels were maxed out, followed Annan to the Sporadic Mill.

txt download address:

Mobile reading:


Leave a Reply