Invincible Hero of Necromancer Chapter 15: Prepare


After learning the primary wisdom technique, Rhode's reading speed of magic books was significantly accelerated.

It didn't take long before Rhodes put the book together and began to digest the contents of the book.

The first half of the magic book records some of Elliot's experience in manipulating the undead and meditation, and the second half is some spells. In addition, most of the book is blank.

Carefully recalling what was written in the book and comparing it with the knowledge he had learned in his previous life, Rhode felt that there was new knowledge in his mind. After checking the system log, he found that it was indeed the case.

"By reading the magic book, you have learned the first-order spells [Magic Divine Arrow], [Slow Dafa], [Body Protection Aegis]"

"[Magic Divine Arrow Lv1]: First-order magic. Consumes 6 mana, launches magic lightning to strike the enemy, causing 16 points of damage. The experience required to upgrade is 20."

"[Slow Dafa Lv1]: first-order earth magic. Consumes 6 mana, reduces the speed of an enemy by 2 points, lasts 22 seconds, and requires 10 experience points to upgrade."

"[Body Aegis Lv1]: First-order earth magic. Consumes 5 mana, reduces melee damage received by 10%, lasts 22 seconds, and requires 10 experience points to upgrade."

"By reading the cultivation experience of other mages, you have mastered some knowledge about controlling undead creatures. You can continue to master it yourself, or you can spend 80 experience points to master it directly."

The damage a spell can cause and the duration of the spell are related to the caster's own mental attributes.

When he first woke up in the tomb, Rhode's mental attribute was only 2 points. Later, due to a series of racing achievements, Rhode's current mental attribute is 6, and the spell effect has been enhanced to a certain extent.

According to Rhodes' estimation, his current spiritual attributes should only be at the apprentice level, far lower than Elliot's attributes.

Even so, Rhodes was still satisfied, because Rhodes did not take the initiative to allocate attribute points to his spirit, and his spirit attributes were improved entirely by the attribute bonuses brought by achievements.

Rhode knew that when he was able to meditate deeply, his spiritual attributes would take a leap forward.

What concerned Rhodes most was not the effect of learning these spells. Due to the experience of the previous life, the effects of these spells are not mysterious to Rhodes. On the contrary, the last news attracted more attention to Rhodes.

Rhode looked at the attribute panel. After killing the magic apprentice and other undead creatures, he currently has a total of 215 experience points.

The number of experience points reached the level of upgrading the rank, but Rhodes did not choose to upgrade, but chose to consume 80 experience points to learn the skill [mental imprint] used to control undead creatures.

Creating undead and manipulating undead require two completely different skills.

The creation of undead relies on the handling of corpses by necromancers, as well as the special skill spiritism. Spiritism is the signature skill of necromancers, and it needs to consume skill points to learn. Most of the undead creatures are transformed from spiritism.

All you need to control the undead is a common skill [Spiritual Mark], which can be obtained by using experience points, or you can learn related knowledge by yourself.

[Spiritual Imprint] The principle of this skill is not complicated, but it requires a long period of practice after understanding the principle. Rhodes can use it directly after he has mastered it with experience.

It is said that this skill was originally developed by the Archmage to control lifeless golems, and later became widely used by the Necromancer.

Rhodes learned this skill precisely to deal with the wolves below. Rhodes remembered that the necromancer apprentice sent two skeleton warriors into the tomb before entering the tomb.

Since the apprentice has died, after learning this skill, Rhodes can directly control the two skeleton warriors!

Relying on the [Spiritual Imprint], the Necromancer can control the unowned low-level undead creatures, but it is not so useful for the undead creatures with autonomous consciousness.

With these two skeleton warriors attracting firepower and distracting the wolves, Rhodes can rely on his swordsmanship to kill the wolves one by one.

When Rhodes was thinking about ways to deal with the wolves, he also considered using the original corpses in the tomb to minimize the risk. Apprentice Elliot doesn't have activated walking corpses, Rhodes can activate them.

But the premise is that Rhodes must learn spiritualism.

Spiritism is a unique skill of the Necromancer. After ordinary players learn it, they will be forcibly divided into the Necromancer camp, and the choice of occupation will be limited when advancing.

Rhodes had some hesitations in his heart about whether to learn spiritualism.

In the game of the previous life, most of Rhode's adventures were in Brakada, the kingdom of mages, and he learned more about necromancers through the game forum.

Bracada is extremely repulsive of necromancers. Once he learns spiritualism and enters the necromancer camp, these experiences are likely to be useless.

After a brief hesitation, Rhodes decided to learn spiritualism.

Rhode understands that for his current self, spiritualism is the most effective way to improve his strength, not only to deal with the wolves in front of him, but also to deal with the enemies behind...

Even if you don't learn Spiritism now, in order to increase your strength in a short period of time, you will have to learn it in the future.

Besides, Rhodes has this confidence, even if he doesn't follow the old path of his previous life, he who has two game experiences, and who has the attribute bonus brought by his racing achievements, can still become a high-level powerhouse.

Rhodes uses the last 1 skill point to learn primary spiritism.

"Spirituality is a unique skill for Necromancers. Are you sure you want to learn it? Yes/No"

The rare ~IndoMTL.com~ system sent a reminder before Rhodes learned spiritualism, which is a treatment that no other skill has.

Knowing clearly what the side effects of learning spiritualism are, Rhodes chose to learn.

(Primary Spiritism: Through the study of necromancy, you no longer believe in the line between life and death. Death is no longer the end of life for you, and you step into the gate of the world of the dead. You can Awakening the dead, but it seems a little difficult on your own strength.)

"You have obtained the racing achievement [Necromancer]"

"[Necromancer]: Learn spiritualism. Basic reward: Necromancer faction favorability +10%, good race faction favorability -50%. When advancing, you can only choose rank related to the cemetery. Wearing bonus: Spiritism level +1."

Seeing the wearing reward behind the achievement, Rhode's eyes lit up.

Spiritism costs itself a lot of mana at low levels. For apprentice-level necromancers, if they don't use the energy of death from the outside world, they may not be able to wake up a skeleton soldier even after consuming their own mana.

Because of this, increasing the level of Spiritism by one level, whether it is to reduce the mana consumption at a low level, or to leave a lot of skill points at a high level, this wearing reward can be said to be very practical.

In comparison, another positive effect that increases Necromancer favorability is of little use.

Even if the favorability is negative, the Necromancer will issue you various tasks in order to extract the value from you. And even if the favorability is positive, when competing for resources, the Necromancer will not give up the benefits he has obtained just because of a little favor.

Click on the post-spiritual surgery, and all preparations are completed. Rhodes put his weapon into the space ring, and at the same time looked at the dim entrance of the tomb, ready to act.


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